Ninja Warriors Once Again Physical Ps4

2017 video game

2017 video game

Nioh
Nioh cover art.jpg
Developer(s) Team Ninja
Kou Shibusawa
Publisher(s) PlayStation 4, PlayStation v
  • WW: Sony Interactive Entertainment
  • JP: Koei Tecmo
Microsoft Windows
  • WW: Koei Tecmo
Director(s)
  • Fumihiko Yasuda
  • Yosuke Hayashi
Producer(s) Hisashi Koinuma
Programmer(s) Yuta Yamazaki
Creative person(s) Hirohisa Kaneko
Writer(south)
  • Kazunori Taguchi
  • Masahiko Kochi
Composer(south) Yugo Kanno
Platform(s)
  • PlayStation 4
  • Microsoft Windows
  • PlayStation 5
Release PlayStation four
  • NA: 7 February 2017
  • WW: viii February 2017
  • JP: 9 February 2017
Microsoft Windows
  • WW: 7 Nov 2017
PlayStation 5
  • WW: 5 February 2021
Genre(southward) Action role-playing, hack and slash
Style(s) Unmarried-player, multiplayer

Nioh (Japanese: 仁王, Hepburn: Niō , "Two Deva Kings") is an activity role-playing video game developed past Team Ninja and Kou Shibusawa[ane] for the PlayStation 4 (PS4). It was showtime released worldwide in February 2017, and was published by Sony Interactive Entertainment internationally, and Koei Tecmo in Nippon. An edition for both PS4 and Microsoft Windows, containing all the game's downloadable content (DLC), was released on November 7, 2022 by Koei Tecmo. A remastered version was released for PlayStation v on February five, 2021.

Set during a fictionalized version of the year 1600, the plot follows the journeys of William Adams, an Irish sailor named after and inspired by the historic Englishman who became one of the only ever Western samurai. Adams pursues the sorcerer Edward Kelley into the final battles of the Sengoku flow during Tokugawa Ieyasu'southward efforts to unify Nihon, an try complicated past the emergence of yōkai that are flourishing in the chaos of war. Gameplay revolves around navigating levels and defeating monsters that have infested an area; combat revolves effectually stamina or "Ki" management and unlike sword stances that are strong or weak confronting different enemies.

Nioh began development in 2004 for the PlayStation three every bit role of a multimedia project based on an unfinished Akira Kurosawa script. The project went through a turbulent and prolonged pre-production menses, going through multiple revisions until its terminal version began development in 2022 for the PS4. The story was based on the life of Western samurai William Adams, though information technology was embellished with supernatural elements. Development information was desultory until 2015, when it was reintroduced to the public.

Blastoff and beta demos were released during 2016, to both gauge public reaction to the title and make adjustments based on feedback. Initially scheduled for a 2022 release, the adjustments pushed the release into the following year. Upon release, Nioh received positive reviews, with praise going to the gameplay and graphics while the story was criticized as lacking or disruptive. It reached high positions in sales charts, going on to ship over 3 one thousand thousand copies worldwide. A follow-up, Nioh two, was released for the PlayStation four on March 13, 2020.

Gameplay [edit]

A battle in Nioh; William faces a human enemy, and is executing a Ki Pulse to furnish his Ki stamina meter.[ii]

Nioh is an activeness role-playing game set in Japan during the yr 1600, with players taking the role of an Irish gaelic samurai named William.[3] The player guides William on missions through enclosed environments fighting both man enemies and supernatural beings called yokai: missions are self-contained, concur alternate routes William can navigate, and selected from a bill of fare rather than reached past navigating an open world.[2] [iv] [5] While navigating environments, William can find various collectables both in crates scattered through the environment and in other places within the environments such as fallen soldiers. These collectibles include Amrita, the game's feel points (EXP); gold, the in-game currency; new weapons and armor, and consumable items such equally bombs. Weapons and armor plant in the surround tin can be taken to a blacksmith, who are able to purchase information technology from William or can break it downwards into base cloth.[two] Shrines scattered through levels act as checkpoints, allowing players to save progress, replenish health and enhance William's experience level through accrued EXP: doing this respawns all normal enemies within an expanse. Skill points acquired in gainsay are assigned at shrines.[4] [five]

Fighting is based around a mix of Dark Souls inspired combat[ citation needed ] and fast-paced hack and slash combat (similar to previous team ninja works), with William being able to assault enemies and block their attacks in turn. William tin can run, dodge, and sprint with these and gainsay deportment draining his Ki stamina bar. When his Ki has been depleted, William is left vulnerable to attack. If timed right, William is able to replenish lost Ki with an action called "Ki pulse".[4] [5] The Ki pulse likewise grants status buffs onto William, and dispels patches of miasma generated past yokai and other supernatural enemies which rapidly saps Ki.[2] Defeated enemies drop boodle, which includes coin and weapons.[v] The speed at which William tin can move through levels depends on the weight of his equipped armor; the heavier information technology is, the faster his Ki will drain. If William dies, all the EXP caused upward to that signal is left where he fell, and he must travel back to retrieve it, but if he dies over again and therefore declining to reach it, the corporeality of EXP dropped is lost and the spirit animal is automatically recovered.[2]

William has access to multiple types of melee weapons: these include single and dual swords, axes, polearms and kusarigama. In addition to melee weapons, William has access to ranged weapons such equally a bow, a burglarize, and a mitt cannon. The more than each weapon is used, the stronger and more effective information technology becomes.[2] In combat, William can change betwixt three Stances with melee weapons, with each stance having different effects; Loftier Stance causes college impairment while lowering defense, Depression Stance allows for quick attacks and amend defense, while Middle Stance balances elements of the other two Stances. These Stances besides eat dissimilar amounts of Ki depending on their attack strength.[2] [5] William tin can also summon Guardian Spirits, animals that combine his wellness and Ki into a single meter with added stat boosts such as increasing set on power or defense. Each Guardian Spirit boosts unlike stats, and can only exist switched out at shrines. Guardian Spirits are also lost when William dies, but they can be summoned to him at a shrine at the cost of his lost EXP.[2] In add-on to normal enemies, William can summon Revenants, hostile ghosts based on other fallen players, to battle and gain experience, money and items.[iv] A cooperative multiplayer allows for other players to exist summoned to aid in battles.[v]

William's graphic symbol growth is governed by EXP. Some statistical points can be assigned to William'due south character post-obit the game's opening mission, and during the master game, stat points can be assigned to William's attributes, which range from increased concrete forcefulness to heightened speed. Stat points are split betwixt three skill trees: "Samurai" for weapon skill copse for standard melee combat, "Ninja" for distance weapons such as shurikens and poisons, and "Onmyo" which link to the creation of talismans, consumable items that grant temporary stat boosts. If William finds and guides Kodama to the Shrines within each mission, he can purchase otherwise inaccessible bonus material such as items and weapons. Offerings of items can be made at the shrine in exchange for EXP. Boosted buffs can be granted using Prestige Points, which are acquired by fulfilling certain tasks inside levels such as dealing a certain amount of impairment or killing a number of enemies with one weapon type.[2]

Synopsis [edit]

Setting and characters [edit]

Nioh is prepare in 1600 within a fictionalized dark fantasy version of the late Sengoku menses, a time when the clans of Japan were at war prior to the unification under the Tokugawa shogunate and the beginning of the Edo period. Amidst the fighting and loftier death cost, yōkai have appeared and begun wreaking havoc across the state: major yōkai threats that appear in the game include Hinoenma, Jorōgumo, and a Yuki-onna built-in from the spirit of the wife of Oda Nobunaga following the Honnō-ji incident.[3] [vi]

The game's primary protagonist is William Adams (Ben Skin[7]), a blond-haired Irishman who arrives in Japan in pursuit of an enemy. While at that place, he crosses paths with Tokugawa Ieyasu (Masachika Ichimura[vii]) and his ninja servant Hattori Hanzō (Toshiyuki Morikawa[7]), forming an alliance against both William'south enemy and the yōkai infesting Nihon. William is trained in combat by Yagyū Munetoshi, Hōzōin In'ei and Marume Nagayoshi.[8] [nine] [10] The main antagonist is Edward Kelley (Hiroyuki Kinoshita/Nicholas Boulton[7]), a Westerner driving the conflict using his dark alchemical abilities under the club of John Dee (Timothy Watson), primary advisor to Queen Elizabeth I.[x]

William also crosses paths with numerous historical figures from the period: these include Ieyasu'due south allies Ii Naomasa (Jun Fukuyama[vii]) and Honda Tadakatsu (Tesshō Genda[7]); daimyo Kuroda Yoshitaka (Yōhei Tadano[seven]) and his son Kuroda Nagamasa (Hiroshi Tsuchida[7]); Ieyasu'due south primary rival Ishida Mitsunari (Takahiro Sakurai[vii]) and his allies Shima Sakon (Keiji Fujiwara[seven]) and Ōtani Yoshitsugu (Kenyuu Horiuchi[7]); Tachibana Ginchiyo (Shizuka Itō[7]), caput of the Tachibana association, and her husband Muneshige (Eiji Hanawa[vii]); hostile mercenary Suzuki Magoichi (Yasuyuki Kase[7]); Yasuke (Richie Campbell[7]), a former favored vassal of Nobunaga; the Date clan including Engagement Masamune, Date Shigezane and Katakura Shigenaga; Sanada Yukimura, Sarutobi Sasuke and the Sanada Ten Braves; and Tenkai (Takayuki Sugō[vii]), a monk of the Tendai Buddhist sect and master manipulator of yin and yang magic.[6] [9] [ten] [11] [12] Original characters include Okatsu (Emi Takei[7]), a female ninja in Hanzō'southward clan who holds a dislike and curiosity for William;[8] and Fuku (Risa Shimizu[seven]), Tenkai'south disciple.[x]

Master plot [edit]

The game opens with a narration by William describing Amrita, a mystical golden stone found in affluence in Japan that is sought past the government of Queen Elizabeth I to secure victory over Kingdom of spain. William was one of those contracted by the queen to obtain Amrita, simply afterward was imprisoned to keep the Amrita a secret. Held in the Belfry of London in 1598, William breaks out with the help of his Spirit Guardian Saoirse, a h2o spirit born from the prayers of his hamlet who saved him from death when he was a boy and now prevents him from dying. William is confronted by Edward Kelley, who seeks Nihon's Amrita. Later trying to impale William, Kelley uses his Ouroboros spirit to steal Saoirse and transports himself to Japan with William in pursuit. Landing in Japan in 1600, he fights Oni that are ravaging the area, receiving assistance from Hanzo Hattori to assist find Kelley in substitution for fighting Oni. On i of his beginning missions, William is joined by a Nekomata, who tells him that the delicate balance between proficient and evil spirits has been disrupted by the by century of war in Nippon. Possession by Nekomata allows him to understand Japanese.

William's piece of work against the yōkai and saving key figures earns him Ieyasu's favour, while Mitsunari and his supporters align themselves with Kelley, in hopes that Mitsunari can create a country not wholly ruled by the strong. William, however, soon learns from Okatsu that Ieyasu sacrificed many of his family unit in a ruthless bid for power, with Okatsu being one of Ieyasu's illegitimate daughters who escaped by becoming a kunoichi. Kelley continues to plague William, including impersonating Tachibana Muneshige in an endeavour to undermine Muneshige'south wife Ginchiyo and resurrecting Oda Nobunaga's wife Princess Nō, equally a yukionna. Kelley subsequently drains an Amrita seal keeping evil spirits from ravaging Kyoto, with William barely stopping the spirits with help from Tenkai, his amateur Fuku and the Nekomata, who sacrifices itself to requite the others time to restore the seal. A after come across sees William saving Okatsu from Kelley's control, so escaping with her when Ieyasu arrives and Kelley attacks, though William is initially disturbed that Ieyasu is willing to let Okatsu dice. But upon realizing that Ieyasu is secretly pained by his ruthless decisions and sacrifices, William ultimately chooses to continue aiding him.

Events come to a head during the Battle of Sekigahara, where William faces off against get-go Ōtani Yoshitsugu—who uses Kelley's alchemy to empower his weakened body—and Shima Sakon. With Sakon defeated and Mitsunari'southward ground forces routed by Ieyasu's forces, Kelley convinces Mitsunari to allow a ritual to offering the lives of his 300 men to animate a Gashadokuro that William defeats with help from Hattori and Tenkai. Ieyasu has William pursue Mitsunari, fighting him when Kelley transforms him into a yōkai-hybrid earlier returning him to human form, resulting in his capture by Ieyasu's forces and Tenkai being revealed as Akechi Mitsuhide. William pursues Kelley to a hideout where he disrupts his attempts to resurrect Nobunaga, Kelley flees while Nobunaga'south close friend, Yasuke, duels William who defeats him. William heads to face Kelley in Nobunaga'south reconstructed castle, beingness subdued by Nobunaga's resurrected form before Nobunaga rebels against Kelley's control. Cornered and defeated, Kelley uses Ouroboros and Saoirse's free energy to resurrect Yamata no Orochi. William defeats it, and so learns from the dying Kelley that he was gathering Amrita to be sent back to England for his chief John Dee. Having reclaimed Saoirse, William decides to disappear, allowing Hattori to avoid killing him on Ieyasu's orders and report him dead. This saddens Okatsu, who had begun to care for him and idea him different from other samurai. Following Mitsunari's execution, Ieyasu establishes his family'due south rule, setting the Edo catamenia in motion as an era ruled by humans and hiding the truth of the yōkai and William'due south involvement. Hanzo lies to Ieyasu that William is dead, simply as he and Okatsu leaves, Ieyasu is revealed to not just be aware of William'south survival, but also secretly pleased with the outcome.

3 years later, William returns to England to confront Dee, also discovering that Edward Kelley was simply one of several similar homunculi created past the latter. When William refuses Dee'due south offer of a partnership to guide England towards world conquest following the decease of Elizabeth I, the chief advisor activates an elevator around his bedchamber, bringing William and himself into a undercover tower where massive stores of Amrita are seen, Dee and then absorbs free energy from the crystals and transforms into a monstrous apparition known equally Hundred Eyes. William defeats Dee, blinding him and thus neutering his magical abilities. Earlier leaving, William notices 1 of Hundred Eyes' magical orbs, and subsequently receiving a vision of Hattori's decease at the Siege of Osaka, decides to return to Japan.

The story is continued through downloadable content (DLC)

Dragon Of The Due north [edit]

The first DLC sees William returning to Nihon where he is reunited with the resurrected Nekomata and learns from Ieyasu that Hanzo has gone missing while investigating warlord Date Masamune, who is secretly plotting a rebellion confronting the Tokugawa shogunate using an army of yōkai. William eventually rescues Hanzo from the Date forces while convincing Masamune to give upwards his plot, learning that Masamune was supplied Amrita by a Castilian spy named Maria, who escapes and offers her services to Toyotomi Hideyori, equally a means to create more chaos in Japan to capture and apply the Amrita to assistance the Spanish Empire regain its condition as a world power after its crippling naval defeat to England.

Defiant Honor/Bloodshed'southward End [edit]

The 2nd and tertiary DLCs focus on William's hunt for Maria while helping the Tokugawa regular army deal with Sanada Yukimura during the Siege of Osaka. Defiant Laurels takes place during the Wintertime entrada of the Siege, with William joining the boxing alongside Masamune'southward forces and manages to infiltrate the Sanada-maru, eventually clashing blades with Yukimura himself. The battle ended, still, when Lady Chacha signals for a truce, having been convinced by Maria to employ the Amrita after she failed to practise the same with Yukimura. Bloodshed's End takes identify during the Summertime campaign, where William once once more penetrates the Sanada-maru and defeats Hideyori, revealed to exist a golem created from Amrita. Joined past Yukimura, who had his ninja vassal Sarutobi Sasuke presume his identity to false his decease during the Boxing of Tennōji, William confronts Maria, who escapes, and Chacha as she transforms into a Nine-Tailed Pull a fast one on demon in an attempt to kill them. Defeated and fatally wounded, Chacha regains her senses and apologizes to Yukimura, who remains by her side as Osaka Castle is consumed in flames as the Genna Era begins. As Maria remains a threat, William and Hanzo continue their chase for her.

Development [edit]

Nioh was adult by Team Ninja, a division of the game's publisher Koei Tecmo who had previously developed the Ninja Gaiden and Dead or Live series.[13] Information technology is co-directed by Fumihiko Yasuda and Yosuke Hayashi, and co-produced by Kou Shibusawa and Hisashi Koinuma.[14] [15] [16] The opening flick was directed by Shinji Higuchi, whose piece of work included Shin Godzilla. The cinematic director for the game in general was Makoto Kamiya, who had previously supervised special furnishings for Death Note: Light Upwards the New World and the film version of I Am a Hero. The music was composed past Yugo Kanno, whose previous piece of work included the Bayside Shakedown tv film series and Japan Studio's Pelting.[8] The concept for the game was created by Shibusawa, who throughout development held a passionate vision for the projection, which was in plow affecting its evolution.[14]

Pre-production [edit]

Early on promotional artwork for Nioh. While the bulk of its original elements were dropped, the setting and blonde-haired protagonist remained constant throughout the game's development.[17] [18]

The original version of Nioh was based on Oni, an unfinished script by Japanese motion picture director Akira Kurosawa.[19] According to Yasuda, this initial version "but crashed", and the team had to first all over again. The only elements to survive into the final version were the setting, the protagonist being a blond-haired foreigner, and the basic scenario concept: the narrative was otherwise inverse into an original story based around the life of William Adams, an Englishman who became a samurai serving Ieyasu, and the events of the Sengoku period.[14] [17] [20] While the original Kurosawa script was dropped in favor of an original story, artistic elements and battle movements were inspired by other Kurosawa pictures such every bit Yojimbo and 7 Samurai.[17] The primeval draft of the new original story, created by the scenario writers of the Kessen serial, gave the main grapheme a leading however unrecorded part in the events of the Sengoku menstruation. This version was near entirely scrapped.[21]

Development on the title first began in 2004, when it was designed as a traditional Japanese role-playing game.[14] [22] Information technology was being adult internally past Koei, four years prior to its 2008 merger with Tecmo.[19] [20] Development of this initial version ran from 2004 to 2008, lasting approximately 4 years before all work up to that indicate was scrapped.[23] The part-playing version was scrapped by Shibusawa equally it did not take enough fun elements within it.[16] Product was rebooted and transferred to Omega Force, a sectionalisation of Koei Tecmo, and shifted in genre to a fast-paced activeness game similar to their Dynasty Warriors serial.[22] [23] This version was too scrapped, once again due to Shibusawa being dissatisfied with the project's direction.[22]

Squad Ninja were showtime brought on in 2010 to help develop the activity gameplay. It was at this stage that the title began evolving into an action role-playing game.[18] [24] When first presented with the projection by the Koei staff, Team Ninja were skeptical about the project, unsure of its Western protagonist and setting, wondering if it was intended to be some other Dynasty Warriors-styled game.[24] Development was fully transferred to Team Ninja in 2012, with subsequent product lasting around iv years. Upwards to this stage, just the basic concepts had been finalized, but when Team Ninja began full development the project solidified into being a full activeness championship.[14] [22] [24] Team Ninja's staff handled the gameplay aspects, while earlier staff from the original Koei squad handled the scenario.[16]

The blastoff version was completed in August 2012.[25] The team originally used the Ninja Gaiden engine, and Shibusawa was again concerned as he felt the game was turning into a Ninja Gaiden clone; a cited example was a scene where William was swinging an enemy with his bare hands. Yasuda was brought on board effectually this time. Hayashi struggled to brand the gameplay work for a samurai character, and after half a year halted development over again. When Koei Tecmo began producing games for the PlayStation 4, Shibusawa and Koei Tecmo CEO Hisashi Suganuma asked Hayashi to develop Nioh for that platform. In one case details had been confirmed, this version took three years to develop.[21] In full, the project was in development for betwixt twelve and thirteen years.[14] [22] Shibusawa said fan expectations of the game in Nippon were the simply reason the game was not cancelled.[21]

Scenario [edit]

One time product of the game was confirmed in 2014, Shibusawa said the team needed to reexamine the planned narrative.[21] During early on talks, Yasuda and Hayashi disagreed about what blazon of narrative they wanted, every bit Yasuda wanted to make something closer to Ninja Gaiden and Hayashi wanted a sombre experience based around state of war and death. The focus on death was fatigued both from the setting and lore surrounding the Bushido samurai lawmaking. The game's opening in the Tower of London, which had a sinister reputation and folklore surrounding information technology, played into that theme.[21] The overall theme of the game was the cycle of life and decease, which was represented by both William and the enemy yokai.[13] Yasuda was responsible for the yokai hunting aspects of the narrative, something Hayashi strongly opposed.[21]

While a Western main grapheme was settled upon for the terminal game, the initial concept had a native Samurai every bit the master protagonist in an original story. Equally the Koei staff had a history of developing historical titles such as Romance of the Three Kingdoms and Nobunaga's Appetite, they decided to base it on historical events.[26] The Sengoku period was chosen every bit the game's setting due to it being a fertile catamenia in Japanese history for an activity title. Shibusawa was also fascinated by Adams' exploits, and the story came to exist based on the major events in his life and iterations within Japan, then an isolated nation. They also added fantastic elements such every bit yokai.[14] [20] [23]

A major influence on the story was James Clavell's 1975 novel Shōgun, which focused on a fictional English samurai based on the real-life Adams.[27] The graphic symbol of William was initially conceived as a Western pirate who became a samurai, and so shifted into his current course.[28] His general pattern inverse fiddling during production, merely minor details were altered over the years.[21] The game'southward singular focus on decease contrasted sharply with Team Ninja'southward earlier works, which had also incorporated balmy erotic elements.[13] At the management's insistence, brighter or comedic elements such as the kodama were added.[21]

A notable element of the story was the casting of loftier-contour actors in the atomic number 82 roles, with many providing both voices and motion capture. The team wanted to bring the characters to life and fully express the historical aspects of the narrative. While the Koei staff had a stiff groundwork in games using historical figures, they had focused more on stylish presentation than subtle expressions during story sections.[21] While the bulk of the cast spoke Japanese, William spoke English. Initially this was to accept been reversed, but the team thought it unrealistic even within the team'due south fantastical take on the setting, and so they adapted it. Information technology likewise represented how William could communicate well with others despite a language bulwark.[26]

Game design [edit]

When Team Ninja were first involved with the project, they performed much trial and mistake testing to find a gameplay style all-time suited to the game'south tone.[29] When the projection was given to Squad Ninja, Shibusawa told them "to complete the mission of creating Nioh". The decision to give the projection to Team Ninja was heavily influenced by the success of Dark Souls and other similar titles, dubbed by some as "Masocore" due to their difficult, even so rewarding activity gameplay.[20] [22] [30] [31] Many at Squad Ninja were fans of the Souls series, and credited their surge in popularity with saving Nioh from possible cancellation and assuasive progress for evolution of the game.[20] [22] Other influences included Bloodborne, Ninja Gaiden, Onimusha and Diablo.[27] [32] The main aim for the developers was to emulate the tough gameplay of both the Souls series and their earlier work on Ninja Gaiden while also making information technology attainable, fair and rewarding for players.[xx] [22] Rather than outsourcing an engine or carrying an engine over from i of their other backdrop, the game engine for Nioh was built from scratch.[26]

While the gainsay was extensively influenced past Souls games, Team Ninja'south use of loot was more heavily influenced by the Diablo series, as they wanted combat to circumduct around player skill rather than gear caused through gainsay.[27] The gameplay incorporated elements of samurai combat from popular civilisation.[17] Historical accuracy when it came to weapons, armor and fighting styles dominated the gameplay design, which resulted in shields not beingness added as they were non used in combat past samurai.[27] Each boss, from yokai to human enemies, had their own appearances and tactics.[28] The yokai were all fatigued from Japanese folklore, although their designs underwent slight alterations from their original forms.[27] A recurring chemical element for the yokai bosses was how they were designed: beginning they decided the initial grade and impression, and then the developers added an element which would catch players off guard: for example, if a yokai appeared beautiful, they would get ugly at some point during the battle.[28]

Release [edit]

Nioh was get-go announced by original developer Koei in 2004 under its working title "Oni". In addition to the game, which was slated for a 2006 release, a feature picture directed by Kurosawa'due south son Hisao Kurosawa would be produced alongside and inspire the game: the entire project's budget was estimated as being three billion yen.[19] The film necktie-in was eventually cancelled in 2005 due to unspecified production problems, with the game condign a standalone project.[33] Nioh was first shown off in a trailer at the 2005 Electronic Amusement Expo, where it was announced as a PlayStation 3 exclusive.[34] At the time, the championship was romanized as "Ni-Oh".[35] Initially slated for a 2006 release,[36] Nioh missed its announced release date, and no update on the game was issued until 2009, when Koei Tecmo stated that the championship was yet in development. Similar updates would be issued over the following six years.[14] The game, now retitled slightly equally Nioh, was reintroduced at the 2022 Tokyo Game Prove as a PlayStation 4 exclusive, with a scheduled launch in Japan in 2016.[37] Information technology was later announced for an international release at the PlayStation Feel result in Dec of that year, also in 2016.[35] A manga based on the grapheme and setting, chosen Nioh: The Gilt Samurai ( 仁王~金色の侍~ , Niō: Kin'iro no Samurai ), was written by Yosuke Katayama and began serialization in Weekly Shōnen Magazine starting in May 2016.[38]

Initially planned for October 2016, the game was delayed to make final adjustments based on player feedback from demos. The localization was a high priority for Koei Tecmo due to the worldwide release date.[30] The game was appear for a worldwide release in Feb 2017.[39] [xl] While Koei Tecmo published the game in Japan, Sony Interactive Entertainment handled publishing duties in mainland Asia, Northward America and Europe. This was to distribute the game to every bit broad an audience every bit possible.[35] [41] Information technology was released in Northward America on 7 February, in Europe 8 February, and in Nippon on nine February. Ii editions were created: the standard edition featuring the full game, and a Digital Palatial Edition featuring an additional weapon pack, PS4 theme and season pass. Pre-order bonuses were additional costumes, based respectively on Japanese temple guardian statues and the samurai Sanada Yukimura.[40] The game was also among those that supported the PlayStation 4 Pro model, with graphical enhancements enabling a smooth framerate.[42]

Merchandise [edit]

A manga based on the character and setting, called Nioh: The Golden Samurai ( 仁王~金色の侍~ , Niō: Kin'iro no Samurai ), was written past Yosuke Katayama and began serialization in Weekly Shōnen Magazine starting in May 2016.[38] The manga ran for twelve problems until May 2017. It was collected into three tankōbon released betwixt February and May 2022 by Kodansha.[43] [44] [45] An official soundtrack, featuring all 45 pieces of music from the game, was released in Japan on Feb 15.[46]

Demos [edit]

A demo version of the game, dubbed the "alpha demo", was released on PlayStation Network (PSN) on 26 April 2016. The demo was bachelor until 5 May. Completing the demo unlocked admission to a free downloadable content (DLC) pack dubbed "Mark of the Conqueror". This demo was released and then Team Ninja could receive feedback from a futurity online survey to ameliorate the game's mechanics.[47] The demo was downloaded by 850,000 people worldwide, and feedback was positive overall bated from recurring complaints about its lack of tutorials, loftier difficulty and awkward control scheme.[48] Based on this, the squad made a number of changes and tweaks to the gameplay.[xv] A 2d "beta" demo released from 23 Baronial to 6 September. It featured new stages, boosted weapons and revamped gameplay based on the feedback from the blastoff demo.[12] Like the alpha demo, downloading the beta demo gave gratuitous admission to DLC content, this fourth dimension a pack dubbed "Marking of the Warrior" alongside the original "Mark of the Conqueror" pack. They again undertook a survey of players, and made numerous adjustments and additions to the game based on this feedback.[49] The game'due south delay from 2022 to 2022 was caused by these adjustments.[30] A tertiary demo, called "Last Gamble Trial", was made available from xx to 23 January in North America and Europe. It gave admission to both prior DLC and a final reward for the full game.[50]

Producer Fumihiko Yasuda, at a presentation at Tokyo Game Show 2018, later attributed Nioh's success to the "demo strategy", proverb that aside from getting feedback from users, the demos as well had the aim of showing players they were being listened to, "which they hoped would consequence in players existence more supporting of the game".[51]

Reception [edit]

Nioh received "generally favorable" reception, according to review aggregator Metacritic.[52] Nigh critics praised the combat, difficulty, setting, employ of Japanese folklore, and aesthetics every bit loftier points, equally well every bit giving players the option to choose different graphical modes for the PS4 version; while the game'south story and inventory management were met with some criticism.[ citation needed ] Eurogamer ranked the game 35th on their listing of the "Top 50 Games of 2017",[66] while Polygon ranked it 42nd on their list of the 50 all-time games of 2017.[67] The game was nominated for "Best PS4 Game" in Destructoid 'due south Game of the Year Awards 2017,[68] and for "All-time PlayStation four Game" and "Best RPG" in IGN'due south Best of 2022 Awards.[69] [70] Nioh was afterward one of three games invited to the Global Game Business organization Tiptop at Tokyo Game Evidence 2022 as an example of a game that succeeded globally.[51]

Sales [edit]

Nioh opened at number 2 in the UK sales charts.[71] Retailers Amazon and Walmart sold all their stock of Nioh within the commencement week of release.[72] It sold 75,477 copies in its first calendar week in Nippon, entering the charts at number 2.[73] On February 24, 2022 Koei Tecmo and Team Ninja announced that Nioh had shipped over one million units worldwide within its first two weeks of sale. The numbers included retail shipments and digital sales.[74] Past Feb 2020, the game had shipped over three million copies worldwide.[75] In 2021, the Company updated their fans announcing, that the cumulative worldwide shipments of Nioh Serial had now exceeded 6 million units.[76]

Accolades [edit]

Year Accolade Category Result Ref
2017 The Independent Game Developers' Clan Awards Activity and Take a chance Game Nominated [77]
Aureate Joystick Awards PlayStation Game of the Year Nominated [78]
The Game Awards 2017 Best Action Game Nominated [79]
2018 Famitsu Awards Rookie Award Won [80]

Sequel [edit]

On June 11, 2018, at the 2022 Sony E3 briefing, a sequel chosen Nioh two was announced. It is a prequel to Nioh and was released for the PlayStation 4 on March 13, 2020.

References [edit]

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External links [edit]

  • Official website

dildygoisibew66.blogspot.com

Source: https://en.wikipedia.org/wiki/Nioh

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