You Clicked 14 Targets. You Misclicked 8 Times. Try This Again Change Options Tweet Your Score!
The purpose of this guide is to walk you through understanding how to select friendly, enemy, and basis targets on a traditional mouse+keyboard setup in FFXIV. It will also introduce you to the many customizable options you lot can leverage to better suit your playstyle and allow you to target, select, and switch seamlessly based on your personal preference. This topic might exist of detail interest to healers who frequently bandy betwixt enemies and allies, but is useful for tanks and DPS players likewise.
Basics of Targeting
Players oftentimes have to switch their current target in combat in FFXIV. This tin can exist to select and assault an enemy or to select and aid an ally. Selecting and swapping targets tin be one of the harder gameplay skills to primary. All the same, condign skillful volition amend your performance and enjoyment of the game.
The flick below shows what a current target looks like. The big vertical downward Current Target Arrow helps you to locate where it is. The Target Ring shows its orientation. The pocket-size arrow shows where information technology'south facing. The empty space behind is its rear, while the sides are its flanks. This is of particular interest to melee combos of some DPS jobs. Note that Both enemy and ally targets show the same indicators and only differ in color.
Enemy Targeting
Cycling Through Enemies
"Cycle through Enemies" options are under System [ESC] -> Keybind -> Targeting. There are both "Nearest to Farthest" and "Uttermost to Nearest" options, but only the first ane is needed in exercise (even so, having both adds some flexibility at the toll needing more keybinds). Executing the keybind will target the nearest (the exact definition of "nearest" depends on the setting and volition be talked about after) enemy in proximity to your graphic symbol. And each subsequent execution will target another valid enemy ("valid" besides depends on the setting) until it has cycled through all and returns to the original target. The default keybind is [Tab], but you lot can alter it to whatever you feel comfortable with. Cycling through enemies is one of the most common practices of targeting widely used in other MMORPGs as well, hence the manufacture term: "Tab Targeting MMO".
Equally an culling, cycling through enemies can besides exist achieved by scrolling the mouse scroll cycle. Organization [ESC] -> Graphic symbol Configuration -> Control Settings -> Mouse allows yous to bind diverse combinations of mouse scroll wheel inputs to the same aforementioned cycle through enemies commands.
Ignore Depth vs. Cone for Targeting Closest Enemies
There are two paradigms for cycling through closest enemies, Ignore Depth and Cone , which can be found under System [ESC] -> Graphic symbol Configuration -> Command Settings -> Target. Both might non work exactly as you'd look them to do. I'll endeavor my all-time to explain their behaviors. You tin then experiment and choose whatsoever makes more sense to y'all.
Ignore Depth
Ignore Depth will select the first target strictly closest to your character, as long as it tin be seen by your camera view. But one time an initial target has been selected, all subsequent executions volition select targets based on a strictly left to correct ground, starting from your initial target. It will simply target enemies visible on your screen.
Cone
Cone will at showtime target the closest enemy that'due south in front of where your camera is facing(Non where your character is facing). Imagine the targeting system as a triangular "cone" shape that radiates from the management of your photographic camera. Once an initial target has been acquired, subsequent executions will endeavor their best to follow this radiating cone design, just can notwithstanding feel unpredictable at times. It will simply target visible enemies in this cone and will not target behind information technology.
In my opinion, Ignore Depth is more than predictable only less intuitive since it's more likely to target enemies far away from your character just because it's the next one on the strictly left-to-right basis of your camera. Cone is more intuitive since it emulates what one would imagine every bit "nearest to farthest" slightly better, only at the cost of being more mysterious in how information technology targets within the cone. In either case effort to adjust the camera view in gild to more easily target what you want , according to their behaviors.
Other Keybind Options for Targeting Enemies
There are many more than enemy targeting options you can keybind under Arrangement [ESC] -> Keybind > Targeting. I have highlighted 5 that players are more likely to notice uses for . Choose to use however many of those you recollect make sense for you. But continue in heed that the more you use, the more than keybinds you'll demand.
Target the Target of Your Current Target (Assist Target)
Targets whoever your current target is targeting. For instance, as a healer yous may target a tank to heal them, and so execute your keybind for Help Target. This volition automatically select your tank'due south target, which is most likely to exist an enemy or the primary dominate of your run across.
Target Last Target
Targets the last target you previously selected. This includes both allies and enemies. If two targets have been chosen in succession. Repeatedly executing it will bounciness between the two targets.
Target Last Enemy
Targets the final enemy you previously selected. Can simply go back to the latest enemy.
Target Nearest Enemy
Targets the closest enemy to your character(same every bit the first execution of Cycle Through Enemies using Ignore Depth).
Target Current Focus Target
Targets the Current Focus Target (ordinarily the boss, or the chief tank). You can set a focus target by right clicking their name in the target bar and selecting "Focus Target" from the submenu or employ a keybind that selects your current target as your focus target.
Clicking On Enemies
In Game Model
An oft disregarded method of selecting enemies is simply by clicking the enemies' concrete in-game models with your mouse cursor . Left click to select as a target. Correct click to select equally a target and brainstorm auto attacking it.
Enmity Listing
Left clicking on an enemy in the enemy list will also select that target . A side annotation is that the letters next to the names of the enemies tin be used to communicate what enemies to focus your team's attacks on.
Ally Targeting
Self-targeting Special Case
It's worth noting that self-targeting is a special example. When you have either no target selected, or an enemy target selected, single target benign skills that piece of work on friendly targets will default to yourself as the target . For example when you accept the dominate targeted and then bandage a heal without changing target, that heal will automatically go on yourself. This is a convenient feature that you lot tin use to your advantage.
Clicking on Allies
Party Listing/Alliance List
Clicking on individuals in the party and brotherhood list UI will select them every bit your target. This is a very mutual and the default way to select allies. Perfecting this method is considered an optimal option. While it tin be difficult to master, information technology can definitely exist worth it in the long run.
In Game Model
Similarly to enemies, left or right clicking allies' concrete in-game models will select them as the target. This could be used when there are alot of valid targets, or your target is not in your political party/brotherhood. Even so this method might be prone to misclicking if people are stacked on top of each other.
Soft Targeting
This is a common targeting practice for controller players. Nonetheless it can too be used with a mouse+keyboard setup. Essentially, soft targeting volition select an ally as the "soft" target (indicated by the dotted circle around the model and the calorie-free yellow highlight in the party/enemy list) for your next single activeness only. After that action is executed, you will snap back to the "hard" target (indicated past the downward arrow on the model and the more than prominent hard outline around the party/enemy listing) that you had selected previously.
You can see information technology in action in the prune beneath. The dotted circumvolve around my party member and the light yellow highlight around their name in the party listing UI indicates they have been soft targeted. After I use exactly ane activeness on them (e.g., a heal), the target snaps back to my previous difficult target, in this case the hit dummy, without the need for any additional inputs. At that place are two ways to set up soft targeting, which are discussed beneath.
Emulating a Controller
The showtime way to set up soft targeting on a mouse+keyboard setup is to emulate a controller. D-pad Up and D-Pad down represent scrolling up and down the party list using soft targeting only, which you tin can of course bind to any keys you like.
Mouse Wheel Settings For Soft Targeting
The second way to soft target is to use the mouse bike settings we take seen before, in System [ESC] -> Character Configuration -> Command Settings -> Mouse. This method could exist faster, simply harder to exist precise with.
Locking in a Soft Target as the Hard Target
One drawback of solely using soft targeting is that you tin only use exactly one activeness on an ally before your pick snaps back. This tin create a problem when you want to quickly double weave ii oGCD heals on the same target, for example. To instead hard target a currently selected soft target, y'all tin can use the "Confirm" keybind constitute in System [ESC] -> Keybind -> Organization.
Keybind Options for Targeting Allies
You can too assign keybinds for selecting party and fifty-fifty alliance members. The default is [F1] – [F8]. Notwithstanding y'all tin can consider irresolute these to easier to accomplish keybinds if yous determine you want to use this method and the default is uncomfortable(F5 and beyond are particularly hard to accomplish). Be aware that this requires a lot of different keybinds that yous may or may non be able to clasp out in addition to your combat task keybinds.
Ally Targeting Macros
Be enlightened that macros are never optimal considering they don't queue. Never macro GCDs. The effect of losing cast time from using GCD macros can be seen here.oGCD(off GCD) macros are less punishing and won't ever upshot in suboptimal play, but will all the same put you lot at a higher hazard of clipping or simply the macro not going off, especially when trying to double weave macros. However, some people might find oGCD macros easier to use and the tradeoffs acceptable.
Macros can also exist used to assist with ally target selection. Y'all tin create them from System [ESC] -> User Macros. Macros tin often exist easier to execute, which is the chief reason most people apply them. We can employ repeated lines in macros to slightly assistance in the responsiveness of execution past simply partially emulating queuing. However it is non a substitute for an unmacroed action. With that disclaimer out of the mode. If y'all still want to utilise macros, we'll talk nearly some common macros that assist with targeting below.
Mouseover Macros
Yet another option for selecting allies is with mouseover macros for some oGCD skills, such equally healers' oGCD heals. Mouseover macros permit yous to use skills on party members by hovering your mouse over them in the paty listing, without hard selecting them.
Hither is an GIF case of mouseover macros in action. Notice that I only hover the mouse cursor over my party members to heal them by executing the mouse over macro, without actually clicking on them. And afterwards I can go on attacking my main target, without ever deselecting it.
An example of setting upward a mouseover macro by going to System [ESC] -> User Macros is shown here. Information technology executes the AST heal
Target Specifying Macros
In add-on to the unique part of hovering the mouse cursor, in that location are also other, more traditional ways to specify the target of a oGCD skill inside macros. Such functions include (target of target), (focus target) and (position on the party list). Below are some examples.
This macro volition bandage a WHM shield
This macro will cast the tank office action
Footing Targeting
Clicking the Ground
The default and the near optimal way to select the location of ground based AOE skills is to but click on the desired location with the targeting reticle. A good tip is that you tin can pre-position your mouse cursor in anticipation, even before y'all apply the skill and before the reticle appears.
Executing footing clicking fast enough to non crusade clipping can prove to exist somewhat hard. But it's entirely possible to become extremely good/perfect at it with some practice. And it'due south encouraged that you try to do so outset.
Footing Targeting Macros
In that location are too macro alternatives should you choose . But every bit always keep in listen the drawbacks of macros mentioned above . It's as well best to accept both macroed and regular versions of footing AOEs, and so that when you desire to place them at very specific locations, y'all yet have that flexibility. The most unremarkably used functions are (target) and (self) for this purpose. But others like (focus target), (pet) and (mouseover) as well work. Here are some examples.
The following macro will identify the healing zone SCH
The following macro will place the damage zone DRK
What Targeting Methods to Choose
Now you've seen various methods of both enemy and ally target choice, you lot might exist wondering — which ones should I choose?
It depends. There is no "right" or "wrong" pick per se; it all depends on what y'all notice nigh comfortable. Go along in listen that you're not limited to merely 1 or two targeting methods. You can mix and lucifer to suit your needs or for different situations.
For example, I personally apply "Wheel Through Enemies" (default [Tab] fundamental) with "Ignore Depth". But in dungeons where there are alot of mobs and I want to select the highest health i near the centre to base of operations my AOE attacks off of, I sometimes click straight on a monster'south in-game model. For targeting allies in iv-human being dungeons and viii-man raids, I only click on the party list to switch hard targets. And so I speedily [Tab] back to the enemy to go on attacking. However, in 24-man raids and the 72-man PvP run into Frontline, I besides click on players' in-game models in order to heal or assail them. For ground AOEs, I just use manual placing with the cursor.
Y'all'll likely find something else that works suits you improve. Perchance you like how soft targeting with a ostend button works. Maybe you're willing to accept the risk of macros and use mouseover macros. Possibly after using a heal on an ally you want to use keybinds for "Target Current Focus Target" or "Target The Target of Your Current Target (Assist Target)" to go back to the boss. Maybe you find using a macro to place footing AOEs around yourself to exist acceptable and comfortable. As long as the targeting scheme makes sense to you, it'south fine.
Conclusion
Hopefully after reading this guide, yous'll have a better idea virtually how you desire to go almost target selection and target switching. Over again, there is no right or incorrect respond and but you know what's best for you. Experiment with the different methods to feel out the pros and cons of each, and settle on a combination that works for y'all!
GLHF swain adventurers!
Source: https://saltedxiv.com/guides/target-selection-guide-mouse-keyboard
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